The website chosen to be reviewed is ESL Games World; http://www.eslgamesworld.com/
The evaluation is guided by the following questions:
1. What does the website attempt to teach? Are exercises
included in the website? What are the types of exercise included? Are there
immediate feedback? Are there different levels of difficulty for different
proficiencies?
The website
serves as a multipurpose medium to learning English as a second language by covering
the elements of grammar, vocabulary, reading skills as well as listening skills
in different genres of game. Reflecting its title, the website only serves
games and exercises but explanation on answers are provided for learning
purpose to take place. All the elements and skills are sorted into learners or
visitors’ level of proficiency allowing rooms for enhancement and improvement. For
instance, beginners who want to test their grammar knowledge would focus on
simple tenses before proceeding to learning progressive tenses at the
pre-intermediate department and the level increases as the hierarchy goes up. The types of game prepared are very
interesting, interactive and fruitful; incorporating authentic language use of
an authentic situation happening in real life. They include penalty shoot out in
which not only learners get to answer questions, they also get the chance to
score goals from the shoot out thus providing learners the fun and experience
of a virtual football game. There also other games such as spin the wheel for
vocabulary, hangman, sequencing for reading games, snake and ladder for grammar
and likewise. The modus operandi of each game is very simple. Once a visitor
has picked his or her desired level of proficiency, he or she needs to select a
game either by preference or by subject last learned. Once through, he or she
would have to take an exercise and immediate feedback will be given. If the
answer is correct, the learner would get to move to the next question after
completing the game requirement. Say the football game mentioned earlier, each
right answer will be given the right to shoot a penalty whereas if you answer
wrongly the correct answer will be revealed and your penalty shoot will be
denied. The same rule applies for all games offered on the website.
2. What are the learners/visitors required to do with regards to learning the content of the website?
To begin with,
the website is very easy to access because no signing up process is needed. Since
the website only offers games and exercise, a sufficient amount of language
knowledge is essential to answering the questions set during/in the games
offered. However, if one is not fully equipped with the knowledge, fret not; it
will feed learners competently as explanations are provided. If one answers wrongly,
the feedback will help him or her by correcting the respondents’ answer hence
serve as a reminder not to repeat the mistake again. In addition to that, the
website is also interactive in the sense that it provides multi users at one
time. Therefore, if one wants to go up against a friend in a competitive
grammar game such as penalty shootout match or betting jeopardy games, they can
invite a friend or go against the computer-programmed opponent. Aside from requiring the Java plug-in, there is no other
requirement to access the website. Overall, it is a very friendly when it comes
to generating and utilising the features.
3. Does it remind you of anything you do in a classroom, or with a teacher, or with a fellow classmate, or in self study?
Yes, it
definitely does. Most of the games are very relatable to personal language learning
experience. Games like hangman and spin the wheel are very significant when it
comes to spelling, vocabulary and grammar done in class by the teachers. The only
difference is that they are functioned via paper-pencil method. My teachers used
to visualise the games on board or used manila cards and pictures to aid the
lesson. Matching game was definitely the most significant during my time
because students would rush forward to pursue the reading/grammar/vocabulary’s
right match. Other than that, my teacher did use some power point games in
class, as offered on this website. It was a brilliant experience since I came
from the generation that has not gone through the rapid modernisation of language
learning games. In short, the games offered utterly inject the memory of my own
language learning and undeniably brings back the fun and engaging learning
memories. I believe that this website can pass for edutainment value.
4. Does the website present learners with something that cannot be done in a textbook? If yes, how so?
4. Does the website present learners with something that cannot be done in a textbook? If yes, how so?
I would say it
does present learners with something that cannot be done in a textbook. For one
thing, it delivers a wide range of potential language learning, something that
textbook cannot reach in a short period of time. Take for example the hangman
game, immediate feedback cannot be accessed if one is to play it via text book
unless when the teacher is involved. With the incorporation of technology,
immediate feedback is portable. What is more interesting is that the website
designs pleasing responses to every attempt at each game resulting in learners’
boost of motivation in learning which will in turn increase the willingness to
advance and try more games associated to the target language. Furthermore, it
is very practical. The website enables learners to self-monitor his or her
study and directs individuals towards the meaning of language required to
accomplish tasks. Going back to the example of the penalty shootout grammar
game, the language used for the situation is very authentic by making the
learners feel as if they are really about to shoot the ball against a keeper. Thus,
it is very hands on and definitely handy.
5. Can you pinpoint some theories of language learning or
teaching underlying the application?
In my opinion, this website implies the 'Multiple
Intelligence' theory in combination to the Whole Language Approach. It accommodates
a mixture of visual-spatial, musical, linguistic as well as logical-mathematical
aspects in its exercise and games. The developers have successfully integrated
graphics, motion, texts and cinematography into the language learning games. Learners
are also subjected to multitask, to play games while answering the drill of
questions which leads to another theory, drilling. I personally view the
approach used by the website as inductive. Learners or visitors are first
exposed to the language as a whole and later notice the rules that govern the
language and this process is done repetitively to strengthen memory and
understanding. As the visitors are obligated to independently monitor his or
her performance, Krashen’s Natural Approach theory takes place. In his theory,
Krashen states that learners need to be taught a level higher than his or her
actual one (i+1) so that the mind is challenged and prepared for new
information to set in. For me, the website is certainly governed and aid by
these theories with a little modification and urbanisation to its
implementation.
6. Does the website fulfill the potential of language
learning? If yes, how so?
Yes, it fulfills
the potential of language learning. Not only it provides a source of edutainment,
the content is endearing. It mainly centers on our daily routines and
utterances making it user-friendly and henceforth, caters to meaningfulness of
language. Visitors or learners can freely use the examples and language given
in daily life. Apart from that, the website covers many elements and skills in
the target language, from grammar to reading and visitors are free to master
any if not each of the offered skills. The website engages its visitors to
constantly check their performance in certain area/s of concern and promote
self learning and exploration thus imploring language learning potential.
7. Would you like to use the application yourself in your
future work? Yes? Give reasons. No? Give reasons.
I would surely apply the application into my future
work. I deeply believe that it is a necessary step especially in teaching the
younger generations. As time progresses, the technology advances and therefore
learners’ attention span are trickier to tackle. The learner fit theory
definitely plays a role because the urban generation will succumb to using
technologies in daily lives and perhaps paper-pencil approach might bore them. Hence,
once in a while, I would love to incorporate the games on the website into
teaching; a simple PowerPoint exercise will even do it. Besides, it is very
practical and able to explore learners’ language learning potential apart from
lessening teachers’ workload.
Good, 8.5/10
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