Salam and good day.
The website that I created is intended for Form 2, intermediate students.
The language focus is on grammar, with Modal Verbs as the main topic.
Click here to view the website.
Thank you :)
A Corner To Ponder : Computer Assisted Language Learning (CALL)
Sunday, June 22, 2014
Friday, May 23, 2014
WEB BASED LESSON PLAN
Salam and good day everyone.
This is the web-based lesson plan I designed for the week's task. Kindly click on the link encrypted earlier to have access.
Befriending
Endangered Species To-Date
The website concerned can be accessed here and click medium for entry to the follow up activity.
:-)
This is the web-based lesson plan I designed for the week's task. Kindly click on the link encrypted earlier to have access.
Befriending
Endangered Species To-Date
[information
transfer & persuasive writing]
The website concerned can be accessed here and click medium for entry to the follow up activity.
:-)
Tuesday, April 29, 2014
IN CLASS TASK [HYPERLINK & HYPERMEDIA] - DOLPHINS
DOLPHINS
Dolphins are regarded as the friendliest creatures in the sea and stories of them helping drowning sailors have been common since Roman times. The more we learn about dolphins, the more we realize that their society is more complex than people previously imagined. They look after other dolphins when they are ill, care for pregnant mothers and protect the weakest in the community, as we do. Some scientists have suggested that dolphins have a language but it is much more probable that they communicate with each other without needing words. Could any of these mammals be more intelligent than man? Certainly the most common argument in favor of man's superiority over them that we can kill them more easily than they can kill us is the least satisfactory. On the contrary, the more we discover about these remarkable creatures, the less we appear superior when we destroy them.
:)
Thursday, April 10, 2014
ARTICLE REVIEW
Salam.
This is another assessment to be evaluated. Task 2 is as follows:
The website from which the article is taken can be viewed here and its pdf is accessible if you click this.
Thank you :)
This is another assessment to be evaluated. Task 2 is as follows:
Web
2.0 and Language Learners’ Motivation: An Action Research Study
Canadian
Journal of Action Research – Volume 14, Issue 1, 2013, pg 51-68
Sardar M.
Anwaruddin, North South University, Bangladesh
This action research intends to seek
the understanding of the effects of a CALL (Computer Assisted Language
Learning) curriculum on students’ motivation. For comprehension to take place,
the researcher applies an action research method to his inquiry in which he
uses his own experience as the fundamental base of the study therefore making him
a participant observer. It adopts a mixed-method means of data collection,
involving experimental conduct of classes and the researcher uses “I” to
deliver his findings for the result takes the form of his personal research
story. The research instrument used to
back up the study include observation of students’ behaviour and attitudes in
CALL classes in contrast to that of them in non-CALL classes. Apart from that,
the researcher also collects data from responses elicited by students through
an open-ended questionnaire. To meet his objective of the research, the
researcher had designed CALL and non-CALL lessons to teach English to his ENG
102 class of 33 first-year undergraduate students at the North South University
in Dhaka, Bangladesh. ENG 102 is a compulsory language course for
undergraduates and mainly focuses on students’ college level composition skills
with great emphasis placed on writing coherent and well-developed paragraphs. The
sample is comprised of 18 male and 15 female students with varying
socio-economic status and language proficiency, but all of them use
computer-based technologies for communication and entertainment purposes. The
study had spanned over a semester with classes being held for one and a half
hour per week. Among his activities for the CALL-infatuated syllabus are
creating a class website for discussion, reference and exercise, blogging, hyper
linking media sources as well as conducting interactive and collaborative
learning activities through one of the 2.0 websites, the Facebook. In collecting
his data, the researcher uses naturalistic observation aside from recording the
participants’ class attendance, punctuality and attentiveness in class. In addition to that, the students are
required to express their opinions regarding the CALL syllabus by completing an
open-ended questionnaire at the end of the semester. The data are then
categorised or triangulate into three primary sources; artifacts, observational
data and inquiry to retain its validity. The first source, artifacts are the
students-based data which provides insights to the participants’ perceptions of
the technology integration whereas the students’ record of attendance indicate
their motivation to attend classes. An artifact from teacher’s source on the
other hand is the researcher’s personal journal written after each teaching
lesson. The second one, observational data involves noticing behavioral
patterns of participants by observing students during his class and also
inviting visitors to observe the CALL and non-CALL classes and reevaluate the
earlier data. Lastly, the inquiry source incorporates the role of an open-ended
questionnaire to strengthen the data collected from the first two sources. The
researcher tabulates his data by identifying keywords and labeling topics. The
findings of the researcher’s action research project have demonstrated that the
use of web 2.0 have increased the participants’ motivation in language
learning. From the observation, it is noted that the students’ attention span
and ability to stay on task in CALL classes is longer than that during non-CALL
classes and the later sees students being fidgety and unable to sit still. Students’
attendance too during CALL classes is high in percentage, 99% whereas the
attendance for non-CALL classes is slightly lower by 10%, and their scores from
online tests to conventional test had increased tremendously. Finally, the
findings show that the integration of blended learning had increased students’ interaction
and therefore had helped students to grasp the course content and the students
through the open-ended questionnaire mutually agreed for the need of implementation
of CALL in learning a target language. The two main constructs for this
research are learning and motivation. The researcher places great emphasis on
sociocultural theory specifically Vygotsky who believes that learners learn by internalising
various cultural aspects such as cultural, physical tools and symbols. Furthermore,
he is inspired by one of the key principles of sociocultural theory of learning
which speaks about the idea of cultural tools and artifacts that people
encounter as they participate in the activities of daily life are critical to
the nature of learning and development that arises.
This action research has definitely
caught my interest. To begin with, the approach used to tackle the constructs
of research, the action research is very assuring; personalised but not biased.
I find it convincing for the researcher acts as a participant observer and it is
very appealing to me because educators are the primary resource of language
learning in class and therefore know and recognize students’ language learning
potential. Not just that, this research meets the need and quality vital to
instructed second language acquisition research. It is authentic, practical,
fit to all learners and most importantly had proven to be positively impactful
to students. It witnesses student’
complete control and conduct of his or her learning process and also acts as a
medium of integrated discussion and collaborative learning. Upon analysing and synthesizing
the research, I can deduce that it is well conducted. The findings are based on
the three sources and the observational data are further verified by visitors
of qualified academic personnel. To conclude, the research is significant for
it is aligned with other empirical studies that have documented meaningful
gains of students’ learning motivation when digital technologies are
incorporated into official curricula. The research further testifies and
prioritises the importance of technology-mediated L2 pedagogy making it a pioneer
to future CALL syllabus and therefore a source of reference if the education
system in Malaysia was to integrate this as part of its language learning
module in school. Last but not least, it shed light to the theories of
motivation and students’ learner agency, that students learn best by doing and internalising
information gathered hence accentuates the need for teachers to manipulate and
make the most of students’ motivation in learning.
The website from which the article is taken can be viewed here and its pdf is accessible if you click this.
Thank you :)
Tuesday, April 8, 2014
JCROSS IN CLASS TASK
Here is the link :
https://www.dropbox.com/s/kyhou3nij4nzq7p/JCROSS%20FILM%20SIDEKICKS.htm
https://www.dropbox.com/s/kyhou3nij4nzq7p/JCROSS%20FILM%20SIDEKICKS.htm
Sunday, March 23, 2014
IN CLASS ASSIGNMENT; TASK 2 - MICROSOFT EXCEL MCQ WORKSHEET
Salam.
Encrypted in this post is the multiple choice question worksheet done via MS Excel.
Click here to view the worksheet.
or refer to
https://www.dropbox.com/s/srdc1x7ssx5efoe/AFIQAH%20AFENDI%20EXCEL%20WORKSHEET%20%28Autosaved%29.xlsx
:)
Encrypted in this post is the multiple choice question worksheet done via MS Excel.
Click here to view the worksheet.
or refer to
https://www.dropbox.com/s/srdc1x7ssx5efoe/AFIQAH%20AFENDI%20EXCEL%20WORKSHEET%20%28Autosaved%29.xlsx
:)
Friday, March 21, 2014
ESL WEBSITE EVALUATION
The website chosen to be reviewed is ESL Games World; http://www.eslgamesworld.com/
The evaluation is guided by the following questions:
1. What does the website attempt to teach? Are exercises
included in the website? What are the types of exercise included? Are there
immediate feedback? Are there different levels of difficulty for different
proficiencies?
The website
serves as a multipurpose medium to learning English as a second language by covering
the elements of grammar, vocabulary, reading skills as well as listening skills
in different genres of game. Reflecting its title, the website only serves
games and exercises but explanation on answers are provided for learning
purpose to take place. All the elements and skills are sorted into learners or
visitors’ level of proficiency allowing rooms for enhancement and improvement. For
instance, beginners who want to test their grammar knowledge would focus on
simple tenses before proceeding to learning progressive tenses at the
pre-intermediate department and the level increases as the hierarchy goes up. The types of game prepared are very
interesting, interactive and fruitful; incorporating authentic language use of
an authentic situation happening in real life. They include penalty shoot out in
which not only learners get to answer questions, they also get the chance to
score goals from the shoot out thus providing learners the fun and experience
of a virtual football game. There also other games such as spin the wheel for
vocabulary, hangman, sequencing for reading games, snake and ladder for grammar
and likewise. The modus operandi of each game is very simple. Once a visitor
has picked his or her desired level of proficiency, he or she needs to select a
game either by preference or by subject last learned. Once through, he or she
would have to take an exercise and immediate feedback will be given. If the
answer is correct, the learner would get to move to the next question after
completing the game requirement. Say the football game mentioned earlier, each
right answer will be given the right to shoot a penalty whereas if you answer
wrongly the correct answer will be revealed and your penalty shoot will be
denied. The same rule applies for all games offered on the website.
2. What are the learners/visitors required to do with regards to learning the content of the website?
To begin with,
the website is very easy to access because no signing up process is needed. Since
the website only offers games and exercise, a sufficient amount of language
knowledge is essential to answering the questions set during/in the games
offered. However, if one is not fully equipped with the knowledge, fret not; it
will feed learners competently as explanations are provided. If one answers wrongly,
the feedback will help him or her by correcting the respondents’ answer hence
serve as a reminder not to repeat the mistake again. In addition to that, the
website is also interactive in the sense that it provides multi users at one
time. Therefore, if one wants to go up against a friend in a competitive
grammar game such as penalty shootout match or betting jeopardy games, they can
invite a friend or go against the computer-programmed opponent. Aside from requiring the Java plug-in, there is no other
requirement to access the website. Overall, it is a very friendly when it comes
to generating and utilising the features.
3. Does it remind you of anything you do in a classroom, or with a teacher, or with a fellow classmate, or in self study?
Yes, it
definitely does. Most of the games are very relatable to personal language learning
experience. Games like hangman and spin the wheel are very significant when it
comes to spelling, vocabulary and grammar done in class by the teachers. The only
difference is that they are functioned via paper-pencil method. My teachers used
to visualise the games on board or used manila cards and pictures to aid the
lesson. Matching game was definitely the most significant during my time
because students would rush forward to pursue the reading/grammar/vocabulary’s
right match. Other than that, my teacher did use some power point games in
class, as offered on this website. It was a brilliant experience since I came
from the generation that has not gone through the rapid modernisation of language
learning games. In short, the games offered utterly inject the memory of my own
language learning and undeniably brings back the fun and engaging learning
memories. I believe that this website can pass for edutainment value.
4. Does the website present learners with something that cannot be done in a textbook? If yes, how so?
4. Does the website present learners with something that cannot be done in a textbook? If yes, how so?
I would say it
does present learners with something that cannot be done in a textbook. For one
thing, it delivers a wide range of potential language learning, something that
textbook cannot reach in a short period of time. Take for example the hangman
game, immediate feedback cannot be accessed if one is to play it via text book
unless when the teacher is involved. With the incorporation of technology,
immediate feedback is portable. What is more interesting is that the website
designs pleasing responses to every attempt at each game resulting in learners’
boost of motivation in learning which will in turn increase the willingness to
advance and try more games associated to the target language. Furthermore, it
is very practical. The website enables learners to self-monitor his or her
study and directs individuals towards the meaning of language required to
accomplish tasks. Going back to the example of the penalty shootout grammar
game, the language used for the situation is very authentic by making the
learners feel as if they are really about to shoot the ball against a keeper. Thus,
it is very hands on and definitely handy.
5. Can you pinpoint some theories of language learning or
teaching underlying the application?
In my opinion, this website implies the 'Multiple
Intelligence' theory in combination to the Whole Language Approach. It accommodates
a mixture of visual-spatial, musical, linguistic as well as logical-mathematical
aspects in its exercise and games. The developers have successfully integrated
graphics, motion, texts and cinematography into the language learning games. Learners
are also subjected to multitask, to play games while answering the drill of
questions which leads to another theory, drilling. I personally view the
approach used by the website as inductive. Learners or visitors are first
exposed to the language as a whole and later notice the rules that govern the
language and this process is done repetitively to strengthen memory and
understanding. As the visitors are obligated to independently monitor his or
her performance, Krashen’s Natural Approach theory takes place. In his theory,
Krashen states that learners need to be taught a level higher than his or her
actual one (i+1) so that the mind is challenged and prepared for new
information to set in. For me, the website is certainly governed and aid by
these theories with a little modification and urbanisation to its
implementation.
6. Does the website fulfill the potential of language
learning? If yes, how so?
Yes, it fulfills
the potential of language learning. Not only it provides a source of edutainment,
the content is endearing. It mainly centers on our daily routines and
utterances making it user-friendly and henceforth, caters to meaningfulness of
language. Visitors or learners can freely use the examples and language given
in daily life. Apart from that, the website covers many elements and skills in
the target language, from grammar to reading and visitors are free to master
any if not each of the offered skills. The website engages its visitors to
constantly check their performance in certain area/s of concern and promote
self learning and exploration thus imploring language learning potential.
7. Would you like to use the application yourself in your
future work? Yes? Give reasons. No? Give reasons.
I would surely apply the application into my future
work. I deeply believe that it is a necessary step especially in teaching the
younger generations. As time progresses, the technology advances and therefore
learners’ attention span are trickier to tackle. The learner fit theory
definitely plays a role because the urban generation will succumb to using
technologies in daily lives and perhaps paper-pencil approach might bore them. Hence,
once in a while, I would love to incorporate the games on the website into
teaching; a simple PowerPoint exercise will even do it. Besides, it is very
practical and able to explore learners’ language learning potential apart from
lessening teachers’ workload.
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